This report presents an approach to interaction design that is rooted in the psychology and practice of mindfulness meditation. The intention is to design digital tools to support the learning of mindfulness meditation in a way that is deeply compatible with recent scientific research in the field of mindfulness and related concepts, particularly ‘mind wandering’.
“It in my grip, I in its, he thought.”
Technology supporting mindfulness meditation.
An initial prototype design is suggested, based on supporting focused attention on the sensations of respiration through gestural interaction and sonic feedback.
It seems that concepts of ‘affordable’ and ‘public’ will prove crucial to the nature of the rapid advancement of digital culture in East London–and likely elsewhere too.
An(née) is a mimic… but a broken one. As you look at her, she attempts to mirror your facial expressions. As you speak, she tries in vain to understand and rephrase you.
This is the janky end of the uncanny valley.
A psychological experiment to explore the hypothesis that certain changes in the human voice and verbal delivery style might be taken as indicators to lying provided grounds for a spoken word composition around deception.
An interactive sound installation exploring modern human mobility. Built with free or found objects and open-source electronics/software.
Inspired by Fluxus, Dada, Marcel Duchamp, Erik Satie, the Everyday, John Urry, Sofian Audry, modulate @ shambala 2009.
Produced in a small team and shot largely over a handful of sessions in central London, often under the cover of darkness, tout bouge is a short film that seeks to take a snapshot on routines of urban life at all scales: micro to societal; personal to anonymous.
The Shep Sequencer is a repurposed wooden animal toy that I hacked into a musical step sequencer. The basic drive was to create an instrument with a considerable amount of sillyness that is also musically programmable – enjoyable for both little and big kids alike.
The Indigo Mind Project is an aesthetically oriented, and easily navigable, system of musical representation of a user’s psycho-physiological state.
MSc dissertation and viva presentation.
Further Spongebot development
-Conductive foam smoothing/thresholding algorithm
– Open-loop feedback and proprioception
Sensorimotor categories according to Buhrmann et al paper (2013)
– How they relate to Spongebot and (perhaps better exemplified by) Darwinian Neurodynamics
More Spongebot development
– Broken fingers and shiny new metal ones with foam sensors
– Preventing motor burnout
– Simple reflexive behaviour
– Foam sensor fabrication
– Motors, rotary shaft encoders and limit switches
– Gearing system
– Acrylic fingers, tip/pad and axle hub
– Pressure sensors
Small Sensorimotor Robots: